Comments

Log in with itch.io to leave a comment.

(+1)

haven’t finished it but already loved it:) really cant wait for more chat!!💗

(+2)

Thanks a lot! :)

I have planned to finish the game by the beginning of January 2026. 

Let's see if I can make it ^^"

I really liked this demo so far. Stanley not doing anything dramatic but slowly making himself apart of Elise's life makes him feel like less of a danger to her and just some nice guy.

(+3)

Thanks for playing the demo :)

Yeah, I wanted to make sure to keep his actions subtle but manipulative. 

I don't think Elsie would be stupid enough to let more aggressive things slide ^^"...

(2 edits)

Great demo! I thoroughly enjoyed my short playthrough of it and I can't wait for more to come in the future. I'm interested to see what the deal is with Stanley and his motives... he seems to be interested in MC but he's also very secretive.

We got a small interaction segment in the game, so I was wondering if you were going to implement more interactable mechanics in the future development? It'd be super cool, no pressure though!

Also just this last thing I noticed while playing, when transitioning through the scenes (eg: day to night) it lags a bit behind, or rather there's an awkward pause that lasts a little too long before the next scene or dialogue plays out. It's not game breaking or anything like that, but it was a bit slow to get through.

Thanks so much for your feedback!

I'm glad you enjoyed the interaction segment. 
I wanted to avoid the plot drifting too much off and the tension diminishing. 
But I plan to expand it for the full version of the game :)

The little pauses between scenes were actually intentional — I wanted to give the sense that some time has passed and to let the pacing breathe a bit.
But I totally get what you mean; There is probably a lack of visual or auditory cues so that it doesn't look like lag.
Thanks for pointing it out!

(4 edits)

i cant anymore im giving in to playing this unfinished version ASAP it was love and the urge to marry this suspicious glasses caring coworkerwwWILL UPDATE THIS COMMENT

update: weoeowoeweeh what a creep right off the bad to know all the right ways to take care of his colleague,exactly what the doctor ordered eh. very curious on many things but especially how he was different before, too, like what prompted this change and the fixation that came with it i wonder. i was expecting being drugged or kidnapped but that wasnt in the warning (yet probs lol) so it just left you with this hanging dread and missing phone didnt help whatsoever. literally stuck with this guy, at least there wasnt any snowstorm to keep them cooped up together for the next few days yeah..

anyways, i found some missed/misplaced narration format;

  • like this one from you feel the heat blah bla
  • Stanley’s dialogue on Swallow your pride
  • and this mixed up i will delete this part if you had noticed it already or should you mind!

tyranobuilder was kinda rocky in the skipping feature though like even encountering the unread script and the config of unread text skip being off, it still them skipped over so just a heads up for anyone utilising it.

Thank you for your kind feedback :)

The snowstorm would have been a good idea!
I didn't even consider that.
I think Stanley would have loved a situation like this xD...
However, I can already say that there won't be one.

At first glance, I don't see any formatting errors or incorrect text placement. 
Unfortunately, I won't be able to take a closer look until next week. 

I noticed the issue with the skip function afterward as well.
Text is only marked as "read" once you've completed an ending and returned to the main menu.
After that, you can skip text you have already read, even when loading a save file. 
I’ve tried — and am still trying — to fix it.
But maybe it's actually a core function of the engine, I’m not sure.

You can only set it to "skip all text" in the Config Menu.
I understand that this can be annoying :/

I’m seriously considering switching to another engine for larger projects.
Which is a shame, because I actually like TyranoBuilder.
But there’s just too little support for it in the English-speaking community :(

(2 edits)

No worries, i had a lotta fun!

That was a relief! (hope there won’t be worse haha or will there?)

That’s okay!

Actually it was like a common feature atp since I’ve seen other players playing other games, and I myself had played a different one made in this engine, it was that moody you can’t really help it. Sometimes it weirdly worked to avoid skipping but then it skimmed past over the other texts haha.

Luckily, this one was particularly not much of a problem despite the shortcomings of the engine, plus it was a quick read too, i think it would be fine to keep sticking to it as long as the projects are short or linear yeah.

edit: i have a suggestion that maybe you could join a game jam to increase the game’s visibility like i think it would fit women’s game fest this fall, but ultimately if you want to ofc!